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Apr. 29, 2007

Stanford Lab Studies Human Effects of Digital Worlds

At Stanford's Virtual Human Interaction Lab, researchers are studying how human behavior can be altered as a result of immersion in computer-generated environments.

Script, camera and editing: James Irwin. Reporter/narrator: Carrie Sturrock

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Source: Virtual Becomes Reality at Stanford [S.F. Chronicle]
Download as MPEG-4

Synopsis

Inside the Virtual Human Interaction Lab at Stanford University, Chronicle reporter Carrie Sturrock dons a motion-sensing helmet connected to a 3D graphics computer and attempts to walk across a CGI plank that spans a virtual chasm, into which she soon 'falls.' Assistant Professor Jeremy Bailenson and student researcher Jesse Fox also demonstrate a program that depicts subjects as 3-D avatars jogging on a treadmill. This experience seems to influence subjects to exercise more even after they have disconnected from the computer display. In another computer program, subjects are able to view a 3-D police lineup where they can move around the suspects who stand at the software-synthesized scene of the crime.

Location

Interactive Map: Stanford University


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